An unmanned aerial vehicle (UAV) (or uncrewed aerial vehicle, commonly known as a drone) is an aircraft without a human pilot on board. UAVs are a component of an unmanned aircraft system (UAS); which include a UAV, a ground-based controller, and a system of communications between the two. The flight of UAVs may operate with various degrees of autonomy: either under remote control by a human operator or autonomously by onboard computers referred to as an autopilot.
Topic
Drone Control
This topic includes the following resources and journeys:
Type
Experience
Scope
Drone Simulation and Control, Part 1: Setting Up the Control Problem
Quadcopters and other styles of drones are extremely popular, partly because they have sophisticated programmed control systems that allow them to be stable and fly autonomously with very...
See MoreDrone Control and the Complementary Filter
Let's talk about the complementary filter and how we can use it to estimate the attitude of a drone using an IMU. It is such a dead simple filter, which is a good reason to learn it, but it...
See MoreDrone Simulation and Control, Part 5: Tuning the PID controller
In the last video, we learned how accurate, nonlinear models are great for simulation but they don’t lend themselves well to linear analysis and design. This video takes the nonlinear model...
See MoreDrone Simulation and Control, Part 4: How to Build a Model for Simulation
This video describes how a good model of the drone and the environment it operates in can be used for simulation and test. It shows how nonlinear and linear models are both needed for...
See MoreDrone Simulation and Control, Part 3: How to Build the Flight Code
This video describes how to create quadcopter flight software from the control architecture developed in the last video. It covers how to process the raw sensor readings and use them with...
See MoreDrone Simulation and Control, Part 2: How Do You Get a Drone to Hover?
In the last video, we showed we can manipulate the four motors of a quadcopter to maneuver it in 3D space by getting it to roll, pitch, yaw, and change its thrust. We also covered the four...
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